Vulnerability · Published Oct 15, 2026 · Assigned by VulnCheck

CVE-2026-111152Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader

Medium 5.5

In plain English

A medium-severity out-of-bounds read in game-music-emu from libgme. Proof-of-concept exploit code is public. The chance it is exploited in the next 30 days is estimated at 0.1% (higher than 2% of all known vulnerabilities).

Severity (CVSS 3.1)5.5Medium
Exploit odds (30 days)0.1%top 97.5% of all CVEs
Exploited in the wildNo reportsCISA SSVC: poc
Attack toolingNoneno public tooling known

Official description

Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.

Affected packages & fixed versions

EcosystemPackageFixed inAdvisory
Debian:12game-music-emuno fix listedDEBIAN-CVE-2026-111152
Debian:13game-music-emuno fix listedDEBIAN-CVE-2026-111152
Debian:14game-music-emuno fix listedDEBIAN-CVE-2026-111152
Ubuntu:22.04:LTSgame-music-emuno fix listedUBUNTU-CVE-2026-111152
Ubuntu:24.04:LTSgame-music-emuno fix listedUBUNTU-CVE-2026-111152
Ubuntu:26.04:LTSgame-music-emuno fix listedUBUNTU-CVE-2026-111152
Ubuntu:26.10game-music-emuno fix listedUBUNTU-CVE-2026-111152

Affected products (as reported)

VendorProductVersions
libgme game-music-emu 0 – through 0.6.5

Weakness: CWE-125 · Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H

References