Vulnerability · Published Oct 14, 2026 · Assigned by mitre

CVE-2026-110736

Low 3.6

In plain English

A low-severity security flaw in Godot Engine from godotengine. Proof-of-concept exploit code is public. The chance it is exploited in the next 30 days is estimated at 0.2% (higher than 11% of all known vulnerabilities). Fixed versions are available - upgrade the affected package.

Severity (CVSS 3.1)3.6Low
Exploit odds (30 days)0.2%top 89.5% of all CVEs
Exploited in the wildNo reportsCISA SSVC: poc
Attack toolingNoneno public tooling known

Official description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected packages & fixed versions

EcosystemPackageFixed inAdvisory
Debian:12godotno fix listedDEBIAN-CVE-2026-110736
Debian:13godotno fix listedDEBIAN-CVE-2026-110736
Debian:14godot4.6.3+ds-3DEBIAN-CVE-2026-110736
Debian:14godot3no fix listedDEBIAN-CVE-2026-110736
Ubuntu:26.10godotno fix listedUBUNTU-CVE-2026-110736

Affected products (as reported)

VendorProductVersions
godotengine Godot Engine 1.0.0 – through 4.7.2

Weakness: CWE-1285 · Vector: CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L

References