Vulnerability · Published Oct 14, 2026 · Assigned by mitre
CVE-2026-110736
Low 3.6
In plain English
A low-severity security flaw in Godot Engine from godotengine. Proof-of-concept exploit code is public. The chance it is exploited in the next 30 days is estimated at 0.2% (higher than 11% of all known vulnerabilities). Fixed versions are available - upgrade the affected package.
Official description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Affected packages & fixed versions
| Ecosystem | Package | Fixed in | Advisory |
|---|---|---|---|
| Debian:12 | godot | no fix listed | DEBIAN-CVE-2026-110736 |
| Debian:13 | godot | no fix listed | DEBIAN-CVE-2026-110736 |
| Debian:14 | godot | 4.6.3+ds-3 | DEBIAN-CVE-2026-110736 |
| Debian:14 | godot3 | no fix listed | DEBIAN-CVE-2026-110736 |
| Ubuntu:26.10 | godot | no fix listed | UBUNTU-CVE-2026-110736 |
Affected products (as reported)
| Vendor | Product | Versions |
|---|---|---|
| godotengine | Godot Engine | 1.0.0 – through 4.7.2 |
Weakness: CWE-1285 · Vector: CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L