Vulnerability · Published Feb 4, 2026 · Assigned by GitHub_M

CVE-2026-25546Godot MCP is vulnerable to Command Injection via unsanitized projectPath

High 7.8

In plain English

A high-severity OS command injection in godot-mcp from Coding-Solo. There are no confirmed reports of exploitation so far. The chance it is exploited in the next 30 days is estimated at 1.0% (higher than 61% of all known vulnerabilities). Ready-made attack tooling exists: public proof-of-concept code. Fixed versions are available - upgrade the affected package.

Severity (CVSS 3.1)7.8High
Exploit odds (30 days)1.0%top 38.5% of all CVEs
Exploited in the wildNo reportsCISA SSVC: none
Attack tooling1Public PoC

Official description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Affected packages & fixed versions

EcosystemPackageFixed inAdvisory
npm@coding-solo/godot-mcp0.1.1GHSA-8jx2-rhfh-q928

Affected products (as reported)

VendorProductVersions
Coding-Solo godot-mcp < 0.1.1

Weakness: CWE-78 · Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

References