Vulnerability · Published Oct 15, 2026 · Assigned by VulnCheck

CVE-2026-111153Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_

Medium 5.5

In plain English

A medium-severity out-of-bounds read in game-music-emu from libgme. Proof-of-concept exploit code is public. The chance it is exploited in the next 30 days is estimated at 0.1% (higher than 2% of all known vulnerabilities).

Severity (CVSS 3.1)5.5Medium
Exploit odds (30 days)0.1%top 97.5% of all CVEs
Exploited in the wildNo reportsCISA SSVC: poc
Attack toolingNoneno public tooling known

Official description

Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.

Affected packages & fixed versions

EcosystemPackageFixed inAdvisory
Debian:12game-music-emuno fix listedDEBIAN-CVE-2026-111153
Debian:13game-music-emuno fix listedDEBIAN-CVE-2026-111153
Debian:14game-music-emuno fix listedDEBIAN-CVE-2026-111153
Ubuntu:22.04:LTSgame-music-emuno fix listedUBUNTU-CVE-2026-111153
Ubuntu:24.04:LTSgame-music-emuno fix listedUBUNTU-CVE-2026-111153
Ubuntu:26.04:LTSgame-music-emuno fix listedUBUNTU-CVE-2026-111153
Ubuntu:26.10game-music-emuno fix listedUBUNTU-CVE-2026-111153

Affected products (as reported)

VendorProductVersions
libgme game-music-emu 0 – through 0.6.5

Weakness: CWE-125 · Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H

References